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Philippines aims to get a slice of the billion-dollar game development industry

March 2nd, 2010 | 2 Comments | Posted in PinoyDeal, Tips

Philippine game development companies are eyeing their slice of the billion-dollar game development industry through their first participation at the Game Developers Conference on 09-13 March 2010 in San Francisco, United States, reported the Center for International Trade Expositions and Mission (CITEM), an attached agency of the Philippine Department of Trade and Industry (DTI).

“Game development is really a big business and joining the fair in the US will help us in expanding our business and showing what we Filipinos can share in the game development industry. The United States is a good market to showcase our talents and creativity in game development than any [other] place in the world because many people [buyers] will definitely be there,”
Anino Games President and Chief Executive Officer Niel Dagondon said.

Anino Games is the largest game development studio in the Philippines and one of the local companies that will join the Philippine delegation. It developed and published more than 20 games for leading consoles and gaming platforms such as Shutter Island, Mystery of Cleopatra, Dream Day Wedding: Married in Manhattan, Turbo Subs, Littlest Petshoppe, and Jumbo Classic to name a few. From PC, Nintendo DS and Dsi, Wii, mobile phone platforms, Anino Games has also started developing games for iPhone and Facebook applications.

“Most of our projects are outsourced from foreign clients… and we are lucky because they recognized that we can offer more than just the low labor costs…We have competitive game developers and artists and we can deliver what they [clients] need,”
Dagondon added.

Game development outsourcing is one of the potential-rich niches in the outsourcing scale in the near future projected to reach US$30B by 2010. Asia Pacific is predicted to emerge as a new market for console-based gaming, according to global advisory firm Tholons.

The Philippine participation to Game Developers Conference is led by the DTI-CITEM, in cooperation with the Game Developers Association of the Philippines.

Other local game developer companies that will join the event are: CheQ Systems, software quality engineering and testing services provider; Digital Art Chefs Creative Media Studios, Inc., which works on full 2-dimensional (2D) concept, design services, and character creation; Komikasi Enterprise, provider of graphics services for games and websites, develop games, mobile content, and comic books; MoAnima, Inc., provider of motion capture data services; FunGuy Studio, also known as Modelworks Philippines, which provides casual massively multiplayer online (MMO) games; SunGame SEA, Inc., provider of design and turnkey delivery of Social Media solutions, Suspended Animation Media, Inc., provides pre-production design and IP development art for video games, film, animation, and publications; The Studio of Secret 6, Inc., provides art-sourcing services to video game developers and TV production companies; and Techfactors, Inc., an e-learning company that provides learning systems for information and communications technology (ICT).

To date, the country’s share in the global game market is projected to reach more than US$7M by the end of 2010, a 30% growth from 2009, according to industry reports.

Last year, local game development companies saw the boom for games developed for iPhone and leading consoles and gaming platforms. To cope with the increase in demand for game development and game development services, local companies are expanding and hiring more employees. There are now over 30 game development and game development services companies in the Philippines, employing more than 600 full time employees, mostly programmers, and artists.

Philippines, with significantly lower cost compared to US and Japan, became the favorite outsourcing hub of most game publishers. Most game development projects outsourced in the country are end-to-end game development projects, concept art design, character generation and design, in-game animation, game testing and quality control, and game community support. Local companies are also looking forward for the increase in demand for development of virtual worlds, social networking functionality, and massive multiplayer games.

For more information, log on to www.citem.com/gdc2010 or contact the CITEM-Information Technology (IT) Services Division at or 831.2201.

Philippine game development companies are eyeing their slice of the billion-dollar game development industry through their first participation at the Game Developers Conference on 09-13 March 2010 in San Francisco, United States, reported the Center for International Trade Expositions and Mission (CITEM), an attached agency of the Philippine Department of Trade and Industry (DTI).

“Game development is really a big business and joining the fair in the US will help us in expanding our business and showing what we Filipinos can share in the game development industry. The United States is a good market to showcase our talents and creativity in game development than any [other] place in the world because many people [buyers] will definitely be there,”
Anino Games President and Chief Executive Officer Niel Dagondon said.

Anino Games is the largest game development studio in the Philippines and one of the local companies that will join the Philippine delegation. It developed and published more than 20 games for leading consoles and gaming platforms such as Shutter Island, Mystery of Cleopatra, Dream Day Wedding: Married in Manhattan, Turbo Subs, Littlest Petshoppe, and Jumbo Classic to name a few. From PC, Nintendo DS and Dsi, Wii, mobile phone platforms, Anino Games has also started developing games for iPhone and Facebook applications.

“Most of our projects are outsourced from foreign clients… and we are lucky because they recognized that we can offer more than just the low labor costs…We have competitive game developers and artists and we can deliver what they [clients] need,”
Dagondon added.

Game development outsourcing is one of the potential-rich niches in the outsourcing scale in the near future projected to reach US$30B by 2010. Asia Pacific is predicted to emerge as a new market for console-based gaming, according to global advisory firm Tholons.

The Philippine participation to Game Developers Conference is led by the DTI-CITEM, in cooperation with the Game Developers Association of the Philippines.

Other local game developer companies that will join the event are: CheQ Systems, software quality engineering and testing services provider; Digital Art Chefs Creative Media Studios, Inc., which works on full 2-dimensional (2D) concept, design services, and character creation; Komikasi Enterprise, provider of graphics services for games and websites, develop games, mobile content, and comic books; MoAnima, Inc., provider of motion capture data services; FunGuy Studio, also known as Modelworks Philippines, which provides casual massively multiplayer online (MMO) games; SunGame SEA, Inc., provider of design and turnkey delivery of Social Media solutions, Suspended Animation Media, Inc., provides pre-production design and IP development art for video games, film, animation, and publications; The Studio of Secret 6, Inc., provides art-sourcing services to video game developers and TV production companies; and Techfactors, Inc., an e-learning company that provides learning systems for information and communications technology (ICT).

To date, the country’s share in the global game market is projected to reach more than US$7M by the end of 2010, a 30% growth from 2009, according to industry reports.

Last year, local game development companies saw the boom for games developed for iPhone and leading consoles and gaming platforms. To cope with the increase in demand for game development and game development services, local companies are expanding and hiring more employees. There are now over 30 game development and game development services companies in the Philippines, employing more than 600 full time employees, mostly programmers, and artists.

Philippines, with significantly lower cost compared to US and Japan, became the favorite outsourcing hub of most game publishers. Most game development projects outsourced in the country are end-to-end game development projects, concept art design, character generation and design, in-game animation, game testing and quality control, and game community support. Local companies are also looking forward for the increase in demand for development of virtual worlds, social networking functionality, and massive multiplayer games.

For more information, log on to www.citem.com/gdc2010 or contact the CITEM-Information Technology (IT) Services Division at or 831.2201.

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2 Responses to “Philippines aims to get a slice of the billion-dollar game development industry”

  1. melanie Says:

    bakit nmn po zobra patong o mhal ng product niu smantlang s tv i mura lng ang 30% ng 48 i 33.6 lng smntlng sv jn ng tumwag ak i 42.tpos ang delevry i 35.no b un zobra nmn lpit lng nmn ito.kya k gsto bumli kc 3mth nme d pnpsweldo i my bussns cla i mhina gsto k mk2long pr nmn mkaswldo n ak.sna nmn po i ba2an niu pra awa niu n tnx.wheelship po un gsto k blihin.

  2. andamios Says:

    With 2007 and 2008 emerging as strong years for the Australian development industry, analysts and developers were hopeful the trend would continue in 2009. But Australia’s reliance on US-based publishers meant this didn’t happen. The global financial crisis saw US publishers take a massive share price hit, forcing them to restructure their business and put less money into overseas development.

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